Review Web Audio API code for sound synthesis best practices.
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Before installing skills in Cursor, ensure your development environment meets these requirements:
node --versiongenerating-sounds-with-aiExecute the skills CLI command in your project's root directory to begin installation:
Fetches generating-sounds-with-ai from raphaelsalaja/userinterface-wiki and configures it for Cursor.
The CLI shows a list of agents. Use arrow keys and space to select Cursor:
Confirm successful installation by checking the skill directory location:
Restart Cursor to activate generating-sounds-with-ai. Access via /generating-sounds-with-ai in your agent's command palette.
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Review Web Audio API code for sound synthesis best practices.
file:line format| Priority | Category | Prefix |
|---|---|---|
| 1 | Context Management | context- |
| 2 | Decay & Envelope | envelope- |
| 3 | Sound Design | design- |
| 4 | Parameters | param- |
context-reuse-singleReuse a single AudioContext instance; do not create new ones per sound.
Fail:
function playSound() {
const ctx = new AudioContext();
// Creates new context every call
}
Pass:
let audioContext: AudioContext | null = null;
function getAudioContext(): AudioContext {
if (!audioContext) {
audioContext = new AudioContext();
}
return audioContext;
}
context-resume-suspendedCheck and resume suspended AudioContext before playing.
Fail:
function playSound() {
const ctx = getAudioContext();
// Plays immediately without checking state
}
Pass:
function playSound() {
const ctx = getAudioContext();
if (ctx.state === "suspended") {
ctx.resume();
}
}
context-cleanup-nodesDisconnect and clean up audio nodes after playback.
Fail:
source.start();
// Nodes remain connected after sound ends
Pass:
source.start();
source.onended = () => {
source.disconnect();
gain.disconnect();
};
envelope-exponential-decayUse exponential ramps for natural decay, not linear.
Fail:
gain.gain.linearRampToValueAtTime(0, t + 0.05);
Pass:
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
envelope-no-zero-targetExponential ramps cannot target 0; use 0.001 or similar small value.
Fail:
gain.gain.exponentialRampToValueAtTime(0, t + 0.05);
Pass:
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
envelope-set-initial-valueSet initial value before ramping to avoid glitches.
Fail:
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
// No setValueAtTime before ramp
Pass:
gain.gain.setValueAtTime(0.3, t);
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
design-noise-for-percussionUse filtered noise for clicks/taps, not oscillators.
Fail:
// Click sound using sine oscillator
const osc = ctx.createOscillator();
osc.type = "sine";
// Results in tonal "beep" not "click"
Pass:
// Click sound using noise burst
const buffer = ctx.createBuffer(1, ctx.sampleRate * 0.008, ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < data.length; i++) {
data[i] = (Math.random() * 2 - 1) * Math.exp(-i / 50);
}
design-oscillator-for-tonalUse oscillators with pitch movement for tonal sounds (pops, confirmations).
Fail:
// Confirmation sound using static frequency
osc.frequency.value = 400;
Pass:
// Confirmation sound with pitch sweep
osc.frequency.setValueAtTime(400, t);
osc.frequency.exponentialRampToValueAtTime(600, t + 0.04);
design-filter-for-characterApply bandpass filter to shape percussive sounds.
Fail:
// Raw noise without filtering
source.connect(gain).connect(ctx.destination);
Pass:
const filter = ctx.createBiquadFilter();
filter.type = "bandpass";
filter.frequency.value = 4000;
filter.Q.value = 3;
source.connect(filter).connect(gain).connect(ctx.destination);
param-click-durationClick/tap sounds should be 5-15ms duration.
Fail:
const buffer = ctx.createBuffer(1, ctx.sampleRate * 0.1, ctx.sampleRate);
// 100ms is too long for a click
Pass:
const buffer = ctx.createBuffer(1, ctx.sampleRate * 0.008, ctx.sampleRate);
// 8ms is appropriate for a click
param-filter-frequency-rangeBandpass filter for clicks should be 3000-6000Hz.
Fail:
filter.frequency.value = 500; // Too low, sounds muffled
Pass:
filter.frequency.value = 4000; // Crisp, present
param-reasonable-gainGain values should not exceed 1.0 to prevent clipping.
Fail:
gain.gain.setValueAtTime(1.5, t);
Pass:
gain.gain.setValueAtTime(0.3, t);
param-q-value-rangeFilter Q for clicks should be 2-5 for focused but not harsh sound.
Fail:
filter.Q.value = 15; // Too resonant, harshPrerequisites
Time Estimate
15-45 minutes depending on use case complexity
Steps
Common Pitfalls
✓ Do
✗ Don't
💡 Pro Tips
✓ Use when
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid when
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
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We added generating-sounds-with-ai from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
generating-sounds-with-ai fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
generating-sounds-with-ai is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
generating-sounds-with-ai reduced setup friction for our internal harness; good balance of opinion and flexibility.
I recommend generating-sounds-with-ai for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
Solid pick for teams standardizing on skills: generating-sounds-with-ai is focused, and the summary matches what you get after install.
Useful defaults in generating-sounds-with-ai — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
generating-sounds-with-ai has been reliable in day-to-day use. Documentation quality is above average for community skills.
generating-sounds-with-ai is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
We added generating-sounds-with-ai from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
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