video-motion-graphics▌
dylantarre/animation-principles · updated Apr 8, 2026
Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.
Video Motion Graphics
Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.
Quick Reference
| Principle | Motion Graphics Implementation |
|---|---|
| Squash & Stretch | Overshoot expressions, elastic motion |
| Anticipation | Pre-movement, wind-up keyframes |
| Staging | Composition, depth, focus pulls |
| Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation |
| Follow Through / Overlapping | Delayed layers, expression lag |
| Slow In / Slow Out | Graph editor curves, easing |
| Arc | Motion paths, rotation follows path |
| Secondary Action | Environment response, particle systems |
| Timing | 24/30/60fps considerations |
| Exaggeration | Scale beyond reality, dramatic motion |
| Solid Drawing | Z-space, 3D consistency, parallax |
| Appeal | Smooth, professional, emotionally resonant |
Principle Applications
Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.
Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.
Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.
Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.
Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.
Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.
Arc: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.
Secondary Action: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.
Timing: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.
Exaggeration: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.
Solid Drawing: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.
Appeal: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.
After Effects Techniques
Overshoot Expression
// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time) n--;
}
if (n > 0) {
t = time - key(n).time;
amp = velocityAtTime(key(n).time - .001);
w = freq * Math.PI * 2;
value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
value;
}
Stagger Expression
// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;
Timing Reference
| Element | Duration | Easing |
|---|---|---|
| Text reveal | 15-25 frames | Ease out |
| Logo animation | 30-60 frames | Custom curve |
| Transition | 10-20 frames | Ease in-out |
| Lower third in | 12-18 frames | Ease out |
| Lower third out | 8-12 frames | Ease in |
Export Considerations
- Preview at final framerate
- Enable motion blur for fast motion
- Check timing at 1x speed, not RAM preview
- Account for broadcast safe areas
- Test on target display format
Discussion
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Ratings
4.7★★★★★60 reviews- ★★★★★Shikha Mishra· Dec 28, 2024
I recommend video-motion-graphics for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Ganesh Mohane· Dec 24, 2024
We added video-motion-graphics from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Omar Ghosh· Dec 20, 2024
Registry listing for video-motion-graphics matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Ren Robinson· Dec 16, 2024
Keeps context tight: video-motion-graphics is the kind of skill you can hand to a new teammate without a long onboarding doc.
- ★★★★★Ava Thompson· Dec 12, 2024
I recommend video-motion-graphics for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Lucas Harris· Dec 8, 2024
Useful defaults in video-motion-graphics — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Anika Martinez· Nov 27, 2024
I recommend video-motion-graphics for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Yash Thakker· Nov 19, 2024
Useful defaults in video-motion-graphics — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Zara Ghosh· Nov 11, 2024
video-motion-graphics fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- ★★★★★Ren Choi· Nov 7, 2024
video-motion-graphics is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
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