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csharp-scripts

dotnet/skills · updated May 23, 2026

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$npx skills add https://github.com/dotnet/skills --skill csharp-scripts
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summary

Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.

skill.md
name
csharp-scripts
description
"Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration."
license
MIT

File-Based C# Apps

When to Use

  • Testing a C# concept, API, or language feature with a quick file-based app
  • Prototyping logic before integrating it into a larger project
  • Building a small utility from one entry-point file and a few helper .cs files

When Not to Use

  • The user asks for a language-agnostic quick script, throwaway computation, or shell/Python/PowerShell-style automation
  • The user needs a full project, solution integration, or project references in an existing app
  • The user is working inside an existing .NET solution and wants to add code there
  • The app is large enough that project structure, build customization, tests, or publish configuration should live in a .csproj

Inputs

InputRequiredDescription
C# code or intentYesThe code to run, or a description of what the file-based app should do

Workflow

Step 1: Check the .NET SDK version

Run dotnet --version to verify the SDK is installed and note the full version, including the feature band. File-based apps require .NET 10 or later. #:include, #:exclude, and transitive directive processing require SDK 10.0.300 or later; SDK 10.0.100/10.0.200 builds can run single-file apps but do not support those multi-file directives. If the version is below 10, follow the fallback for older SDKs instead.

Step 2: Write the app file

Create an entry-point .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.

#!/usr/bin/env dotnet
// hello.cs
Console.WriteLine("Hello from a file-based app!");

var numbers = new[] { 1, 2, 3, 4, 5 };
Console.WriteLine($"Sum: {numbers.Sum()}");

Guidelines:

  • Use top-level statements (no Main method, class, or namespace boilerplate)
  • Place using directives at the top of the file (after the #! line and any #: directives if present)
  • Place type declarations (classes, records, enums) after all top-level statements

Step 3: Run the app

dotnet hello.cs

Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after --:

dotnet hello.cs -- arg1 arg2 "multi word arg"

Step 4: Add directives (if needed)

Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #:.

#:package — NuGet package references

Specify a version unless the app intentionally uses central package management. Use @* when the latest available package is acceptable (or @*-* for pre-release):

#:package [email protected]

using Humanizer;

Console.WriteLine("hello world".Titleize());

#:property — MSBuild properties

Set any MSBuild property inline. Syntax: #:property PropertyName=Value

#:property AllowUnsafeBlocks=true
#:property PublishAot=false
#:property NoWarn=CS0162

MSBuild expressions and property functions are supported:

#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))

Common properties:

PropertyPurpose
AllowUnsafeBlocks=trueEnable unsafe code
PublishAot=falseDisable native AOT (enabled by default)
NoWarn=CS0162;CS0219Suppress specific warnings
LangVersion=previewEnable preview language features
InvariantGlobalization=falseEnable culture-specific globalization

#:project — Project references

Reference another project by relative path:

#:project ../MyLibrary/MyLibrary.csproj

#:ref — File-based app references

Reference another .cs file as a separate file-based app project when it should compile into a separate assembly instead of being included in the same compilation. Use #:include for ordinary helper files that should share the same assembly as the entry point; use #:ref when you want project-reference-like boundaries.

#:property ExperimentalFileBasedProgramEnableRefDirective=true
#:ref ../Shared/Formatter.cs

Console.WriteLine(Formatter.Title("hello world"));

Guidelines:

  • The referenced file is compiled as its own virtual project and added as a project reference.
  • If the referenced file is a library without top-level statements, put #:property OutputType=Library in that referenced file.
  • Members that must be consumed by the referencing app should be public; internal members are not visible across the assembly boundary.
  • #:ref is transitive: a referenced file can contain its own #:ref and other #: directives.
  • Relative paths are resolved relative to the file containing the directive.
  • Some SDK builds require #:property ExperimentalFileBasedProgramEnableRefDirective=true; remove that property if the SDK accepts #:ref without it.

#:sdk — SDK selection

Override the default SDK (Microsoft.NET.Sdk):

#:sdk Microsoft.NET.Sdk.Web

#:include and #:exclude — Multi-file apps

In .NET SDK 10.0.300 and later, file-based apps can include additional files in the same virtual project. Check the full dotnet --version output before using these directives; a 10.0.100 or 10.0.200 SDK is still .NET 10 but does not support them. Use #:include for helper source files and supported assets, and #:exclude to remove files from an include pattern or default item set.

#!/usr/bin/env dotnet
#:include Helpers.cs
#:include Models/*.cs
#:exclude Models/Generated/*.cs

Console.WriteLine(Formatter.Title("hello world"));

Guidelines:

  • Treat the file passed to dotnet as the entry point; put top-level statements there.
  • Put declarations such as classes, records, and enums in included .cs files.
  • Prefer explicit globs such as Helpers.cs or Models/*.cs over broad recursive globs.
  • Paths are resolved relative to the file containing the directive.
  • Include directives from non-entry-point C# files are processed too, so a helper file can declare its own #:package, #:property, #:sdk, #:project, #:ref, #:include, or #:exclude directives.
  • Avoid duplicate directives across included files unless the directive kind explicitly supports duplicates; duplicate #:package, #:property, #:sdk, #:include, and #:exclude entries can fail.
  • When an app uses #:include, add a shebang (#!/usr/bin/env dotnet) to the entry-point file on Unix-like systems to make the entry point clear to tools. Use LF line endings and no BOM for shebang files.

Example layout:

scratch/
    hello.cs
    Helpers.cs
    Models/
        Person.cs
#!/usr/bin/env dotnet
// hello.cs
#:include Helpers.cs
#:include Models/*.cs

var person = new Person("Ada");
Console.WriteLine(Formatter.Title(person.Name));
// Helpers.cs
static class Formatter
{
    public static string Title(string value) => value.ToUpperInvariant();
}
// Models/Person.cs
record Person(string Name);

Step 5: Clean up

Remove the app files when the user is done. To clear cached build artifacts:

dotnet clean hello.cs

Unix shebang support

On Unix platforms, make a .cs file directly executable:

  1. Add a shebang as the first line of the file:

    #!/usr/bin/env dotnet
    Console.WriteLine("I'm executable!");
    
  2. Set execute permissions:

    chmod +x hello.cs
    
  3. Run directly:

    ./hello.cs
    

Use LF line endings (not CRLF) when adding a shebang. This directive is ignored on Windows.

Source-generated JSON

File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:

using System.Text.Json;
using System.Text.Json.Serialization;

var person = new Person("Alice", 30);
var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person);
Console.WriteLine(json);

var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person);
Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");

record Person(string Name, int Age);

[JsonSerializable(typeof(Person))]
partial class AppJsonContext : JsonSerializerContext;

Converting to a project

When a file-based app outgrows this workflow, convert it to a full project:

dotnet project convert hello.cs

Fallback for .NET 9 and earlier

If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:

mkdir -p /tmp/csharp-file-based-app && cd /tmp/csharp-file-based-app
dotnet new console -o . --force

Replace the generated Program.cs with the app content and run with dotnet run. Add NuGet packages with dotnet add package <name>. Remove the directory when done.

Validation

  • dotnet --version reports 10.0 or later (or fallback path is used)
  • If the app uses #:include, #:exclude, or transitive directives from included files, dotnet --version reports SDK 10.0.300 or later
  • The app compiles without errors (can be checked explicitly with dotnet build <file>.cs)
  • dotnet <file>.cs produces the expected output
  • Multi-file apps include every required helper file and exclude unintended matches
  • App files and cached artifacts are cleaned up after the session

Common Pitfalls

PitfallSolution
.cs file is inside a directory with a .csprojMove the app outside the project directory, or use dotnet run --file file.cs
#:package without a versionSpecify a version: #:package [email protected] or @* for latest
#:property with wrong syntaxUse PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true
Directives placed after C# codeAll #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements
Helper file is not compiledAdd #:include Helper.cs or an appropriate glob to the entry-point file
Shared file needs an assembly boundaryUse #:ref Shared.cs instead of #:include Shared.cs, and set #:property OutputType=Library in the referenced file if it has no entry point
Broad include pulls in unrelated filesPrefer narrow include patterns and use #:exclude for generated, backup, or experimental files
Duplicate directives in included filesKeep package, property, SDK, include, and exclude directives unique across the entry point and included C# files
Reflection-based JSON serialization failsUse source-generated JSON with JsonSerializerContext (see Source-generated JSON)
Unexpected build behavior or version errorsFile-based apps inherit global.json, Directory.Build.props, Directory.Build.targets, and nuget.config from parent directories. Move the app to an isolated directory if the inherited settings conflict

More info

See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.

how to use csharp-scripts

How to use csharp-scripts on Cursor

AI-first code editor with Composer

1

Prerequisites

Before installing skills in Cursor, ensure your development environment meets these requirements:

  • Cursor installed and configured on your development machine
  • Node.js version 16.0+ with npm package manager (verify with node --version)
  • Active project directory or workspace where you want to add csharp-scripts
2

Execute installation command

Execute the skills CLI command in your project's root directory to begin installation:

$npx skills add https://github.com/dotnet/skills --skill csharp-scripts

The skills CLI fetches csharp-scripts from GitHub repository dotnet/skills and configures it for Cursor.

3

Select Cursor when prompted

The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:

◆ Which agents do you want to install to?
│ ── Universal (.agents/skills) ── always included ────
│ • Amp
│ • Antigravity
│ • Cline
│ • Codex
│ ●Cursor(selected)
│ • Cursor
│ • Windsurf
4

Verify installation

Confirm successful installation by checking the skill directory location:

.cursor/skills/csharp-scripts

Reload or restart Cursor to activate csharp-scripts. Access the skill through slash commands (e.g., /csharp-scripts) or your agent's skill management interface.

Security & Verification Notice

We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.

Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.

List & Monetize Your Skill

Submit your Claude Code skill and start earning

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Use Cases

Task Automation & Efficiency

Automate repetitive workflows and reduce manual effort

Example

Generate reports, summarize documents, draft communications

Save 3-5 hours per week on routine tasks

Knowledge Enhancement

Learn new skills, understand complex topics, get expert guidance

Example

Explain concepts, provide examples, suggest learning resources

Accelerate learning and skill development by 2x

Quality Improvement

Enhance output quality through reviews, suggestions, and refinements

Example

Review drafts, suggest improvements, catch errors

Improve work quality by 30-40% with less effort

Implementation Guide

Prerequisites

  • Claude Desktop or compatible AI client with skill support
  • Clear understanding of task or problem to solve
  • Willingness to iterate and refine outputs

Time Estimate

15-45 minutes depending on use case complexity

Installation Steps

  1. 1.Install skill using provided installation command
  2. 2.Test with simple use case relevant to your work
  3. 3.Evaluate output quality and relevance
  4. 4.Iterate on prompts to improve results
  5. 5.Integrate into regular workflow if valuable

Common Pitfalls

  • Expecting perfect results without iteration
  • Not providing enough context in prompts
  • Using skill for tasks outside its intended scope
  • Accepting outputs without review and validation

Best Practices

✓ Do

  • +Start with clear, specific prompts
  • +Provide relevant context and constraints
  • +Review and refine all outputs before using
  • +Iterate to improve output quality
  • +Document successful prompt patterns

✗ Don't

  • Don't use without understanding skill limitations
  • Don't skip validation of outputs
  • Don't share sensitive information in prompts
  • Don't expect skill to replace human judgment

💡 Pro Tips

  • Be specific about desired format and style
  • Ask for multiple options to choose from
  • Request explanations to understand reasoning
  • Combine AI efficiency with human expertise

When to Use This

✓ Use When

Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.

✗ Avoid When

Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.

Learning Path

  1. 1Familiarize yourself with skill capabilities and limitations
  2. 2Start with low-risk, non-critical tasks
  3. 3Progress to more complex and valuable use cases
  4. 4Build expertise through regular use and experimentation

Discussion

Product Hunt–style comments (not star reviews)
  • No comments yet — start the thread.
general reviews

Ratings

4.670 reviews
  • Camila Wang· Dec 28, 2024

    csharp-scripts has been reliable in day-to-day use. Documentation quality is above average for community skills.

  • Kofi Thomas· Dec 28, 2024

    Useful defaults in csharp-scripts — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

  • Mei Kapoor· Dec 20, 2024

    Solid pick for teams standardizing on skills: csharp-scripts is focused, and the summary matches what you get after install.

  • Luis Liu· Dec 12, 2024

    We added csharp-scripts from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.

  • Fatima Brown· Dec 12, 2024

    Solid pick for teams standardizing on skills: csharp-scripts is focused, and the summary matches what you get after install.

  • Chaitanya Patil· Dec 8, 2024

    csharp-scripts fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.

  • Luis Thompson· Dec 4, 2024

    Registry listing for csharp-scripts matched our evaluation — installs cleanly and behaves as described in the markdown.

  • Ira Kim· Dec 4, 2024

    I recommend csharp-scripts for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.

  • Piyush G· Nov 27, 2024

    csharp-scripts is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.

  • Luis Chen· Nov 23, 2024

    Useful defaults in csharp-scripts — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.

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