csharp-scripts▌
dotnet/skills · updated May 23, 2026
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Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.
| name | csharp-scripts |
| description | "Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration." |
| license | MIT |
File-Based C# Apps
When to Use
- Testing a C# concept, API, or language feature with a quick file-based app
- Prototyping logic before integrating it into a larger project
- Building a small utility from one entry-point file and a few helper
.csfiles
When Not to Use
- The user asks for a language-agnostic quick script, throwaway computation, or shell/Python/PowerShell-style automation
- The user needs a full project, solution integration, or project references in an existing app
- The user is working inside an existing .NET solution and wants to add code there
- The app is large enough that project structure, build customization, tests, or publish configuration should live in a
.csproj
Inputs
| Input | Required | Description |
|---|---|---|
| C# code or intent | Yes | The code to run, or a description of what the file-based app should do |
Workflow
Step 1: Check the .NET SDK version
Run dotnet --version to verify the SDK is installed and note the full version, including the feature band. File-based apps require .NET 10 or later. #:include, #:exclude, and transitive directive processing require SDK 10.0.300 or later; SDK 10.0.100/10.0.200 builds can run single-file apps but do not support those multi-file directives. If the version is below 10, follow the fallback for older SDKs instead.
Step 2: Write the app file
Create an entry-point .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.
#!/usr/bin/env dotnet
// hello.cs
Console.WriteLine("Hello from a file-based app!");
var numbers = new[] { 1, 2, 3, 4, 5 };
Console.WriteLine($"Sum: {numbers.Sum()}");
Guidelines:
- Use top-level statements (no
Mainmethod, class, or namespace boilerplate) - Place
usingdirectives at the top of the file (after the#!line and any#:directives if present) - Place type declarations (classes, records, enums) after all top-level statements
Step 3: Run the app
dotnet hello.cs
Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after --:
dotnet hello.cs -- arg1 arg2 "multi word arg"
Step 4: Add directives (if needed)
Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #:.
#:package — NuGet package references
Specify a version unless the app intentionally uses central package management. Use @* when the latest available package is acceptable (or @*-* for pre-release):
#:package [email protected]
using Humanizer;
Console.WriteLine("hello world".Titleize());
#:property — MSBuild properties
Set any MSBuild property inline. Syntax: #:property PropertyName=Value
#:property AllowUnsafeBlocks=true
#:property PublishAot=false
#:property NoWarn=CS0162
MSBuild expressions and property functions are supported:
#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))
Common properties:
| Property | Purpose |
|---|---|
AllowUnsafeBlocks=true | Enable unsafe code |
PublishAot=false | Disable native AOT (enabled by default) |
NoWarn=CS0162;CS0219 | Suppress specific warnings |
LangVersion=preview | Enable preview language features |
InvariantGlobalization=false | Enable culture-specific globalization |
#:project — Project references
Reference another project by relative path:
#:project ../MyLibrary/MyLibrary.csproj
#:ref — File-based app references
Reference another .cs file as a separate file-based app project when it should compile into a separate assembly instead of being included in the same compilation. Use #:include for ordinary helper files that should share the same assembly as the entry point; use #:ref when you want project-reference-like boundaries.
#:property ExperimentalFileBasedProgramEnableRefDirective=true
#:ref ../Shared/Formatter.cs
Console.WriteLine(Formatter.Title("hello world"));
Guidelines:
- The referenced file is compiled as its own virtual project and added as a project reference.
- If the referenced file is a library without top-level statements, put
#:property OutputType=Libraryin that referenced file. - Members that must be consumed by the referencing app should be public; internal members are not visible across the assembly boundary.
#:refis transitive: a referenced file can contain its own#:refand other#:directives.- Relative paths are resolved relative to the file containing the directive.
- Some SDK builds require
#:property ExperimentalFileBasedProgramEnableRefDirective=true; remove that property if the SDK accepts#:refwithout it.
#:sdk — SDK selection
Override the default SDK (Microsoft.NET.Sdk):
#:sdk Microsoft.NET.Sdk.Web
#:include and #:exclude — Multi-file apps
In .NET SDK 10.0.300 and later, file-based apps can include additional files in the same virtual project. Check the full dotnet --version output before using these directives; a 10.0.100 or 10.0.200 SDK is still .NET 10 but does not support them. Use #:include for helper source files and supported assets, and #:exclude to remove files from an include pattern or default item set.
#!/usr/bin/env dotnet
#:include Helpers.cs
#:include Models/*.cs
#:exclude Models/Generated/*.cs
Console.WriteLine(Formatter.Title("hello world"));
Guidelines:
- Treat the file passed to
dotnetas the entry point; put top-level statements there. - Put declarations such as classes, records, and enums in included
.csfiles. - Prefer explicit globs such as
Helpers.csorModels/*.csover broad recursive globs. - Paths are resolved relative to the file containing the directive.
- Include directives from non-entry-point C# files are processed too, so a helper file can declare its own
#:package,#:property,#:sdk,#:project,#:ref,#:include, or#:excludedirectives. - Avoid duplicate directives across included files unless the directive kind explicitly supports duplicates; duplicate
#:package,#:property,#:sdk,#:include, and#:excludeentries can fail. - When an app uses
#:include, add a shebang (#!/usr/bin/env dotnet) to the entry-point file on Unix-like systems to make the entry point clear to tools. UseLFline endings and no BOM for shebang files.
Example layout:
scratch/
hello.cs
Helpers.cs
Models/
Person.cs
#!/usr/bin/env dotnet
// hello.cs
#:include Helpers.cs
#:include Models/*.cs
var person = new Person("Ada");
Console.WriteLine(Formatter.Title(person.Name));
// Helpers.cs
static class Formatter
{
public static string Title(string value) => value.ToUpperInvariant();
}
// Models/Person.cs
record Person(string Name);
Step 5: Clean up
Remove the app files when the user is done. To clear cached build artifacts:
dotnet clean hello.cs
Unix shebang support
On Unix platforms, make a .cs file directly executable:
-
Add a shebang as the first line of the file:
#!/usr/bin/env dotnet Console.WriteLine("I'm executable!"); -
Set execute permissions:
chmod +x hello.cs -
Run directly:
./hello.cs
Use LF line endings (not CRLF) when adding a shebang. This directive is ignored on Windows.
Source-generated JSON
File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:
using System.Text.Json;
using System.Text.Json.Serialization;
var person = new Person("Alice", 30);
var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person);
Console.WriteLine(json);
var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person);
Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");
record Person(string Name, int Age);
[JsonSerializable(typeof(Person))]
partial class AppJsonContext : JsonSerializerContext;
Converting to a project
When a file-based app outgrows this workflow, convert it to a full project:
dotnet project convert hello.cs
Fallback for .NET 9 and earlier
If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:
mkdir -p /tmp/csharp-file-based-app && cd /tmp/csharp-file-based-app
dotnet new console -o . --force
Replace the generated Program.cs with the app content and run with dotnet run. Add NuGet packages with dotnet add package <name>. Remove the directory when done.
Validation
-
dotnet --versionreports 10.0 or later (or fallback path is used) - If the app uses
#:include,#:exclude, or transitive directives from included files,dotnet --versionreports SDK 10.0.300 or later - The app compiles without errors (can be checked explicitly with
dotnet build <file>.cs) -
dotnet <file>.csproduces the expected output - Multi-file apps include every required helper file and exclude unintended matches
- App files and cached artifacts are cleaned up after the session
Common Pitfalls
| Pitfall | Solution |
|---|---|
.cs file is inside a directory with a .csproj | Move the app outside the project directory, or use dotnet run --file file.cs |
#:package without a version | Specify a version: #:package [email protected] or @* for latest |
#:property with wrong syntax | Use PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true |
| Directives placed after C# code | All #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements |
| Helper file is not compiled | Add #:include Helper.cs or an appropriate glob to the entry-point file |
| Shared file needs an assembly boundary | Use #:ref Shared.cs instead of #:include Shared.cs, and set #:property OutputType=Library in the referenced file if it has no entry point |
| Broad include pulls in unrelated files | Prefer narrow include patterns and use #:exclude for generated, backup, or experimental files |
| Duplicate directives in included files | Keep package, property, SDK, include, and exclude directives unique across the entry point and included C# files |
| Reflection-based JSON serialization fails | Use source-generated JSON with JsonSerializerContext (see Source-generated JSON) |
| Unexpected build behavior or version errors | File-based apps inherit global.json, Directory.Build.props, Directory.Build.targets, and nuget.config from parent directories. Move the app to an isolated directory if the inherited settings conflict |
More info
See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.
How to use csharp-scripts on Cursor
AI-first code editor with Composer
Prerequisites
Before installing skills in Cursor, ensure your development environment meets these requirements:
- ›Cursor installed and configured on your development machine
- ›Node.js version 16.0+ with npm package manager (verify with
node --version) - ›Active project directory or workspace where you want to add csharp-scripts
Execute installation command
Execute the skills CLI command in your project's root directory to begin installation:
The skills CLI fetches csharp-scripts from GitHub repository dotnet/skills and configures it for Cursor.
Select Cursor when prompted
The CLI will show a list of available agents. Use arrow keys to navigate and space to select Cursor:
Verify installation
Confirm successful installation by checking the skill directory location:
Reload or restart Cursor to activate csharp-scripts. Access the skill through slash commands (e.g., /csharp-scripts) or your agent's skill management interface.
Security & Verification Notice
We perform automated surface-level scans (Gen AI Scanner, Socket, Snyk) during installation. These checks detect common vulnerabilities but do not guarantee complete security. Always review skill source code and verify the publisher's reputation before production use.
Skills execute code in your development environment. Always verify the publisher's identity, review recent commits, and test in isolated environments before production deployment.
List & Monetize Your Skill
Submit your Claude Code skill and start earning
Use Cases▌
Task Automation & Efficiency
Automate repetitive workflows and reduce manual effort
Example
Generate reports, summarize documents, draft communications
Save 3-5 hours per week on routine tasks
Knowledge Enhancement
Learn new skills, understand complex topics, get expert guidance
Example
Explain concepts, provide examples, suggest learning resources
Accelerate learning and skill development by 2x
Quality Improvement
Enhance output quality through reviews, suggestions, and refinements
Example
Review drafts, suggest improvements, catch errors
Improve work quality by 30-40% with less effort
Implementation Guide▌
Prerequisites
- ›Claude Desktop or compatible AI client with skill support
- ›Clear understanding of task or problem to solve
- ›Willingness to iterate and refine outputs
Time Estimate
15-45 minutes depending on use case complexity
Installation Steps
- 1.Install skill using provided installation command
- 2.Test with simple use case relevant to your work
- 3.Evaluate output quality and relevance
- 4.Iterate on prompts to improve results
- 5.Integrate into regular workflow if valuable
Common Pitfalls
- ⚠Expecting perfect results without iteration
- ⚠Not providing enough context in prompts
- ⚠Using skill for tasks outside its intended scope
- ⚠Accepting outputs without review and validation
Best Practices▌
✓ Do
- +Start with clear, specific prompts
- +Provide relevant context and constraints
- +Review and refine all outputs before using
- +Iterate to improve output quality
- +Document successful prompt patterns
✗ Don't
- −Don't use without understanding skill limitations
- −Don't skip validation of outputs
- −Don't share sensitive information in prompts
- −Don't expect skill to replace human judgment
💡 Pro Tips
- ★Be specific about desired format and style
- ★Ask for multiple options to choose from
- ★Request explanations to understand reasoning
- ★Combine AI efficiency with human expertise
When to Use This▌
✓ Use When
Use when skill capabilities match your task, clear ROI on time saved, and you can validate outputs. Best for repetitive tasks, learning, and quality improvement.
✗ Avoid When
Avoid when task requires deep expertise you can't validate, involves sensitive decisions, or when learning process is more valuable than speed of completion.
Learning Path▌
- 1Familiarize yourself with skill capabilities and limitations
- 2Start with low-risk, non-critical tasks
- 3Progress to more complex and valuable use cases
- 4Build expertise through regular use and experimentation
Discussion
Product Hunt–style comments (not star reviews)- No comments yet — start the thread.
Ratings
4.6★★★★★70 reviews- ★★★★★Camila Wang· Dec 28, 2024
csharp-scripts has been reliable in day-to-day use. Documentation quality is above average for community skills.
- ★★★★★Kofi Thomas· Dec 28, 2024
Useful defaults in csharp-scripts — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
- ★★★★★Mei Kapoor· Dec 20, 2024
Solid pick for teams standardizing on skills: csharp-scripts is focused, and the summary matches what you get after install.
- ★★★★★Luis Liu· Dec 12, 2024
We added csharp-scripts from the explainx registry; install was straightforward and the SKILL.md answered most questions upfront.
- ★★★★★Fatima Brown· Dec 12, 2024
Solid pick for teams standardizing on skills: csharp-scripts is focused, and the summary matches what you get after install.
- ★★★★★Chaitanya Patil· Dec 8, 2024
csharp-scripts fits our agent workflows well — practical, well scoped, and easy to wire into existing repos.
- ★★★★★Luis Thompson· Dec 4, 2024
Registry listing for csharp-scripts matched our evaluation — installs cleanly and behaves as described in the markdown.
- ★★★★★Ira Kim· Dec 4, 2024
I recommend csharp-scripts for anyone iterating fast on agent tooling; clear intent and a small, reviewable surface area.
- ★★★★★Piyush G· Nov 27, 2024
csharp-scripts is among the better-maintained entries we tried; worth keeping pinned for repeat workflows.
- ★★★★★Luis Chen· Nov 23, 2024
Useful defaults in csharp-scripts — fewer surprises than typical one-off scripts, and it plays nicely with `npx skills` flows.
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